Massive Monster’s Cult Of The Lamb is an adorably raging addition to the roguelite genre and what it has become. It’s inherently Devolver as it harvests the best bits of Enter The Gungeon, Stardew Valley, and The Binding Of Isaac, and to everyone’s surprise, launches them all in a cult management sim. There are cute NPC followers, farm plots, graves, fighting pits, brainwashing rituals and an evil fox in a cloak, and it’s all underlined by an action-RPG combat system that’s deeper than meets the eye.
Cult Of The Lamb’s weapons are offered at random, and so are curses (ie magic spells) and tarot cards (ie modifiers) that add variety to Crusades and the quest to dethrone the four bishops. The first two are upgraded with Faith and a separate skill tree that unlocks different species (Godly, Vampiric) and status effects (Freeze, Poison), while tarot cards can be obtained through missions, purchased from item stores and stacked with others during the crusade to get the best possible create run. The RNG can be deafening as merchant NPCs like Clauneck prefer to let fate decide, but here are our picks for the best weapons, curses, and tarot cards to use while away from your flock.
Read our Cult Of The Lamb review for more tips, rituals and sermons.
Like the Bane Dagger, the Bane Gauntlets have the ability to poison and deal damage to enemies over an extended period of time, directly improving weapon type and innate ability to trigger combos that stun enemies. Attacks are slow, but they can be blessed with tarot cards (i.e. divine power) for extra speed or to create a useful dose of poison for areas like Anura and Silk Cradle.
It’s simple: little Lamb, big hammer. The Merciless Hammer focuses primarily on critical hits and while the Merciless Ax is there, it’s a cult weapon that prioritizes damage and recoil. It’s slower due to the aiming system, but the one-shots are ideal for any strength/tank/Radahn build.
The vampire ax screams Interview with a vampire thanks to its graceful design and hunger for every life force that moves. It has a chance to grant a Blue Heart when an enemy is defeated and can be further boosted by The Arachnid (for poison) or Master Of The Art (1.2x weapon damage).
The Crusader’s Blade is suitable for most variants (Merciless, Vampiric) because of its balance between speed and damage and its flexibility with tarot cards. The Necromantic Sword finds it valuable to become “death’s own sword” as defeating several mobs can summon a little ghost friend who will attack enemies.
The companion of death
Death’s Attendant wins “Best Melee” for two outliers: consistency and cute ghost call. The Necromancer curse unleashes a devastating melee attack that leaves little ghost buttons behind, and it’s a useful tool for creating space in crowded rooms and for solving Cult’s bigger bosses, who have a weakness for turning a regular 1v1 into a dizzying SNES era change , bullet hell nightmare.
Divine Guardian is satisfying OP for two reasons: it’s the one and only defensive curse, and it gives the Lamb two seconds of invulnerability. The burst spell still deals damage and recoil, but unlike Divine Blizzard (frost) and Divine Blight (poison), it trades status effects for the ability to repel incoming projectiles, which can be used to destroy the more challenging Cult boss rooms.
Path of the Righteous
Path Of The Righteous is essentially Ichor Thrown+, as it allows Lambs to shoot a blob of ichor at an unsuspecting foe, leaving a pool of poison behind. The puddle it produces prior to impact increases its effectiveness, and while it’s an added bonus to long runs in Anura, it can also be upgraded indirectly via tarot cards like Ichor Earned, Ichor Lingered, and Ambrosia.
Touch Of The Revenant
Like the Death’s Attendant curse, Touch Of The Revenant treats more ghost friends who aren’t having a good time in the underworld. The spell is cast in a straight line, creating a ground fissure that summons a series of ghosts that will attack nearby enemies. The range is limited, but it’s a unique curse that can keep bigger mobs and shameless projectile abusers away.
divine power is everything because attack speed means: everything and sometimes you’d rather spend a 30 minute Darkwood run swinging at every single thing looking at you. Higher rarities like Divine Strength++ can increase attack percentages by 2x (instead of 1.25x), which is a big win for cult leaders who prefer daggers, swords, axes and anything else that isn’t the Warmaker’s Hammer.
The arachnid is a standard tarot card, but one that has no cure (or limits). It applies a poison status effect to hit enemies, which can give basic weapons (Traitor’s Razor) an extra advantage or turn Zealous Axes, Vampiric Swords and Necromantic Daggers into more dangerous configurations.
While All Seeing Sun and Weeping Moon are great card choices, the “liquor of Gods” increases the attack damage from curses by 1.25x and stacks up as you gain Faith and unlock the Might of the Devout levels I to V. Ambrosia costs 30 gold and can be found in the Forneus the Cat pop-up shop, which can appear as any room during a crusade. Tip: Look for the NPC house marked by a little cat icon.
Blazing Trail is for the dodge roll romantics. The map is designed to “punish those who dare to stand in your way” as it adds a little extra damage when rolling into enemies – a new secondary ability that really shines alongside the chaotic parts of Darkwood and Anchordeep. It can be purchased from the tarot card dealer at Spore Grotto for 35 coins after encountering Sozo’s mushroom minions in Anura.
The Hearts III
Similar to The Hearts I and II cards, The Hearts III allows Lambs to get two extra red hearts, which can make a difference in stamina, crusades, and boss encounters that require a level. 3 sacrifice. The tarot card is sold by Ratoo in a Heart Room for 100 gold and although Heart Rooms appear randomly, it is hard to miss the NPC and his entourage of heartbreak. Ratoo clearly goes through it, and River Boys chill-out OST theme (aptly named “Ratoo”) is worth diving into right away.
To learn more about the instant indie hit, check out our Cult of the Lamb review and our tips for beginners.
GameSpot may receive a commission from retail offers.
The products discussed here have been independently chosen by our editors. GameSpot may receive a portion of the proceeds when you purchase something featured on our site.